Update history
A steady maintenance cadence rather than a content roadmap.
The studio does not publish version numbers: announcements are titled Big, Mid or Small update. The three that changed how the game plays added Contrast (3 June 2026), controller support and sensitivity (9 June), and FSR (15 June).
The Hollow has been patched steadily since launch, and the studio does not use version numbers. Announcements are titled "Big update!", "Mid-update!" or "Small update!" and list the change in a single line. Below is the full official feed from 24 May to 2 October 2026, in order, with what each entry actually changed.
The timeline
| Date | Title | What changed |
|---|---|---|
| 2 Oct 2026 | The Hollow Steam Sale! | Sale announcement; restates tungusium, five local weapons, Petryks, fog and thunderstorms, 2000s-style graphics |
| 16 Sep 2026 | Small update! | Fixed a door on the Sverdlovo location |
| 29 Aug 2026 | Small update! | More sunflowers added |
| 23 Aug 2026 | Small update! | Sunflowers added |
| 18 Aug 2026 | The Ukraine Games Festival is started! | 57% off during the festival; names the Evenks and Tungus peoples |
| 6 Jul 2026 | Small Update | Fixed occlusion culling on 3 locations |
| 6 Jul 2026 | Small update! | Assorted bug fixes |
| 26 Jun 2026 | Summer sale is coming! | 35% off; identifies The Tiger Hunters as the inspiration |
| 22 Jun 2026 | Small update! | Fixed NPC voice |
| 21 Jun 2026 | Big update! | Optimisation work |
| 15 Jun 2026 | Big update! | Project cleanup; FSR added |
| 9 Jun 2026 | Big update! | Gamepad support, mouse and gamepad sensitivity, occlusion and grass rendering fixes, overall optimisation |
| 5 Jun 2026 | Small update! | New NPC added |
| 4 Jun 2026 | Small update! | Occlusion culling fixed on a location |
| 3 Jun 2026 | Small update! | Contrast graphics option added; fixed a weapon bug when sleeping in a green zone; occlusion on the second location; sit positions on some NPCs |
| 2 Jun 2026 | Small update! | New NPC added |
| 1 Jun 2026 | Small update! | Lighting fixed |
| 31 May 2026 | Mid-update! | Occlusion culling bugs fixed; new NPC; furniture bug fixed; new collectible items |
| 25 May 2026 | Small update! | New content; NPC navigation fixed at Vanavara |
| 24 May 2026 | Small update! | Small fixes and visual changes |
The three updates that changed how the game plays

9 June 2026 — controller support and sensitivity. Before this, players on the Ukrainian board were lowering their operating-system pointer speed to make aiming bearable, because the game had no in-game sensitivity slider. This patch ended that and made the game fully playable on a pad.
3 June 2026 — Contrast. The single most useful graphics addition for a game lit in flat grey fog. If your screenshots look washed out, this is the setting you were missing.
15 June 2026 — FSR. The upscaler that makes the integrated-GPU minimum specification realistic. Turn it on if you are on Iris XE or Vega 7.
What the pattern says
Since the 6 July optimisation and occlusion passes, the updates have been cosmetic or local: sunflowers in August, a door in Sverdlovo in September. That is a game in maintenance rather than active content development — no new weapons, no new locations, no roadmap announcement in the feed.
It also means the known bugs players reported in May are largely addressed by the June patches. If you are working through a stalled objective, check the quest progression page first; if you are tuning performance, the system requirements page lists which patch added which option.



